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Modular Castle Assets

Created for a class project to create a modular scene in Maya and arrange it in Unreal. the idea and reason for differing styles is that the castle was renovated and expanded on over the centuries. I later expanded on the scene by adding a larger outer wall and watchtower.

NOTE: the textures herein and the reference images were based on images from other creators, the original images are the property of their respective owners. the models, textures, and images of the scene were student-made pieces not for profit, and therefore covered by fair use

Scene Renders: Part 1

Scene Renders: Part 1

Scene Renders: Part 2

Scene Renders: Part 2

Scene Renders: Part 3

Scene Renders: Part 3

Modular kit texture maps

Modular kit texture maps

Grass texture maps

One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Grass texture maps

One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

Full modular kit

Full modular kit

Hero Asset and level of detail versions

Hero Asset and level of detail versions

Process part 1: Reference images, basic asset shapes

Process part 1: Reference images, basic asset shapes

Process part 2: Blocking out the scene

Process part 2: Blocking out the scene

Process Part 3: Textures, textured assets

Process Part 3: Textures, textured assets

Process Part 4: Diffuse, normal, and specularity maps

Process Part 4: Diffuse, normal, and specularity maps

Process Part 5: Level of detail versions of hero asset

Process Part 5: Level of detail versions of hero asset

Process Part 6: Setting up scene with textured assets

Process Part 6: Setting up scene with textured assets